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Dorf Mod Main

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Armors

These are the armors for Dorf Mod. We have made some minor changes adjustments for better game play. Players can find all these armors with all the parts to them at the traders. The Traders sell them unsealed, so its just click-n-go, its very easy!

Armor Name Set Bonus
Dark Crystal Heavy Maximum HP +10%, P.Def +25%, vulnerability to Paralysis is reduced 50%, STR-2, and CON+2. If also equipped with a Dark Crystal Shield, shield defense rate increases 18%.
Tallum Plate Armor Atk. Spd. +15%, weight limit +5759, vulnerability to Poison or Bleed -80%, STR+2, and CON-2. Does not boost Atk. Spd. with dagger or bow.
Armor of Nightmare P. Atk. +5%, P. Def. by +4%, M. Def. by +50%, Critical Damage is boosted by +15%, HP Regeneration +25%, vulnerability to Sleep and Hold is reduced 70%, vulnerability to Earth is reduced 25%. CON+2, and DEX-2. If one is also equipped with a shield of nightmare shield block rate will increase by 25%
Battle Brigandine P. Atk +25% with blunts, accuracy with blunts +3, blunt vulnerability to Sleep/Paralysis is reduced 50%, +6 STR, -4 DEX, -2 CON. If one is also equipped with a Battle Brigandine Shield, shield block rate will increase by 33%. P. Atk with non-blunt weapon is lower.
Fortitude Plate P.Def +40%, Maximum HP +15%, vulnerability to Sword/Blunt attacks is reduced 15%, -2 STR, -7 DEX, +9 CON. If one is also equipped with a Fortitude Plate Shield P.Def will increase by 8%.
Doom Plate Armor Maximum HP +10%, P.Def +20%, -3 STR, amd +3 CON. If also equipped with a Doom Shield, shield defense rate increases 25%.
Zubei's Heavy Armor P. Atk +4% with dualsword and polearm, maximum HP +5%, P.Def +8%, -2 DEX, amd +2 CON. If also equipped with a Zubei's Shield, shield defense rate increases 25%.
Blue Wolf Heavy Armor Increases Speed by 7 and HP regeneration 25%, STR +3, CON -1, and DEX -2.
Full Plate Armor P. Atk +10% with sword and dualsword, HP regeneration +5%, +2 STR, +1 CON, -3 INT, If also equipped with a Full Plate Shield, shield defense rate increases 25%.
Plate Armor P. Atk +15% with sword, sword accuracy +10, HP regeneration +5%, +2 STR, -2 CON, If also equipped with a Plate Shield, shield defense rate increases 25%.
Chain Armor +75% resist to dagger, polearm and dualfist, +1 STR, -3 DEX, +2 CON, If also equipped with a Chain Shield, shield defense rate increases 25%.
Dwarven Chain Increases critical rate by 15%, +50% resist to dualfist, +10% resist to bow, -3 STR, +1 DEX, +2 CON, If also equipped with a Dwarven Chain Shield, shield defense rate increases 25%.
Majestic Heavy P. Atk. +4%, Accuracy +3, probability of falling into Stun -50%, STR+2 and Con-2.
Dark Crystal Light Atk. Spd./P. Atk. +4%, Quick Recovery +5%, Atk. Spd. with dagger by 15%, Atk. Spd. with dualfist by 33%, and vulnerability to Paralysis is reduced by 50%, STR +1, and CON -1.
Majestic Light Archery P. Atk. +8%, maximum MP +2000, weight limit +5759, vulnerability to Stun is reduced 50%, DEX+1, CON-1.
Nightmare Light P. Atk. +5%, M. Def. +40%, Accuracy +20, Critical Damage by +25%, vulnerability to Sleep and Hold is reduced 70%, HP Regeneration +25%, DEX +1, and CON -1.
Royal Drake Leather Mail Daulfist P.Atk. +75%, P.Def/M.Def +33%, Casting Spd. +20%, vulnerability to Stun/Paralysis is reduced 25%, -4 STR, +4 CON, -3 WIT, +3 MEN.
Doom Light P. Atk +2.7%, MP regeneration +2.5% vulnerability to poison is reduced 20%, -1 STR, -2 CON +3 DEX.

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